Version 0.2.0 Notes


例によってここにも日本語版はありません。

I couldn't find when to stop "playtesting" this version. I released if anyway, after a few weeks' testing and polishing. I hope it runs with no game-breaking bug.

SUMMARY

  • Some new features based on feedbacks (see below for details).
  • Some other new features which I just wanted to add.
  • This version doesn't have a new notable monster to fight nor a new area to explore. Sorry!

A full change list can be found  here (the "Change History" sheet.)

FEEDBACK-BASED CHANGES

  • "Auto-Equip" button is added to the Equipment menu. Each adventurer has priorities based on their starting equipment. (Feedback by Cononsberg)
  • Text descriptions are added to TF scenes. Since I only made one (or two in a few monsters' cases) for each monster species, they're limited to once per expedition for one species to avoid getting too repetitive. (Feedback by TuxedoedPenguin)
  • Treant's AI is somewhat improved. (Feedback by Kali-The-Dragon)
  • Magic Flower-TF'd adventurers’ skills no longer inflict ailments to allies. (Feedback by 牛獸人杜恩)
  • TF'd adventurers can now "infect" their TFs to allies. Since the feedback could be interpreted as a simple request for an easier access to desired monster TFs, I also added such a feature which unlocks after defeating Treant. (Feedback by nivada94)

OTHER NOTABLE CHANGES

  • Fixed a bug where some skills are not working properly.
  • Added Wind (focused on low-cost attack) and Light (focused on debuffing) staffs.
  • Improved some parts of in-battle visuals.

Get Expendable Adventurers

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