Version 0.2.0 Notes
Expendable Adventurers » Devlog
例によってここにも日本語版はありません。
I couldn't find when to stop "playtesting" this version. I released if anyway, after a few weeks' testing and polishing. I hope it runs with no game-breaking bug.
SUMMARY
- Some new features based on feedbacks (see below for details).
- Some other new features which I just wanted to add.
- This version doesn't have a new notable monster to fight nor a new area to explore. Sorry!
A full change list can be found here (the "Change History" sheet.)
FEEDBACK-BASED CHANGES
- "Auto-Equip" button is added to the Equipment menu. Each adventurer has priorities based on their starting equipment. (Feedback by Cononsberg)
- Text descriptions are added to TF scenes. Since I only made one (or two in a few monsters' cases) for each monster species, they're limited to once per expedition for one species to avoid getting too repetitive. (Feedback by TuxedoedPenguin)
- Treant's AI is somewhat improved. (Feedback by Kali-The-Dragon)
- Magic Flower-TF'd adventurers’ skills no longer inflict ailments to allies. (Feedback by 牛獸人杜恩)
- TF'd adventurers can now "infect" their TFs to allies. Since the feedback could be interpreted as a simple request for an easier access to desired monster TFs, I also added such a feature which unlocks after defeating Treant. (Feedback by nivada94)
OTHER NOTABLE CHANGES
- Fixed a bug where some skills are not working properly.
- Added Wind (focused on low-cost attack) and Light (focused on debuffing) staffs.
- Improved some parts of in-battle visuals.
Get Expendable Adventurers
Expendable Adventurers
(incomplete) Yet another short RPG with animal/monster transformation contents
Status | In development |
Author | TailBreeze |
Genre | Role Playing |
Tags | RPG Maker, Short |
More posts
- Version 0.4.0 NotesJun 30, 2024
- Version 0.3.0 NotesMay 12, 2024
- Future Update ListNov 28, 2023
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